Yoshinori Kitase and Naoki Hamaguchi say that the upcoming sequel to Final Fantasy 7 Remake will evolve the battle system even further.
The developers of Final Fantasy VII Remake Part 2 have said that the game’s battle system will continue to evolve the series’ iconic combat further. Final Fantasy VII Remake changed the battle system from the one used in the original game, switching out turn-based combat for real-time action, while further iterating upon the newer system from recent mainline entries like Final Fantasy XV.
One thing that Final Fantasy VII Remake excelled at was making all of the characters feel unique on the battlefield. Cloud could switch between an agile combat style and a slow, counter-based combat style, while Barret excelled at gunning down enemies from afar. Tifa had access to a number of different martial arts moves that she could freely switch between, and Aerith blasted foes with her magic powers. All of this doesn’t even account for the Materia system, as well as the ability to summon monsters as allies.
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Final Fantasy VII Remake Producer Yoshinori Kitase and Co-Director Naoki Hamaguchi appeared during the CEDEC + KYUSHU 2020 Online show, and they discussed the upcoming sequel to the game. Their comments have been translated into English by aitaikimochi on Twitter. According to Hamaguchi, the team is working on adding new elements to the battle system in the sequel. Discussing new staff working on the sequel, Hamaguchi shared:
“A word that pops into mind is “action battle.” They experienced a new type of action battle system, and they want to contribute to the system too[…] They definitely contribute different ideas that will hopefully allow us to create new surprises to the battle system as well!”
FF7R Producer Kitase and Co-Director Hamaguchi talked a bit about Part 2 during the CEDEC conference! Here’s the excerpt’s translation.
Kitase mentions for Part 2, they want to deliver something that will live up to everyone’s expectations but also throw them off, in a good way. pic.twitter.com/aJtZq2jdz7
— ☆オードリーAudrey☆ (@aitaikimochi) January 30, 2021
One way in which the battle system will likely change is through the addition of party members. Red XIII may not have been a playable in Final Fantasy VII Remake, but he’s probably first in line to become a party member in the sequel. The abilities of the main characters will also need to be expanded, as they haven’t even reached the limits of what they could achieve in the original version of Final Fantasy VII. If characters like Cait Sith, Cid, Yuffie, and Vincent appear in the sequel, then they will also need their own special abilities. This doesn’t even take brand new party members into account, as Square Enix is free to change the plot and mechanics as it pleases now. If Biggs heals up, or Zack turns up alive, then they also need to be factored into the equation.
There is a lot of scope for the battle system to grow in Final Fantasy VII Remake Part 2. The main characters have only faced the threats present in Midgar, which only accounted for a small portion of the original game. The battle system might need to be overhauled once the players reach the world map and have access to wide-open spaces, and there may also need to be tweaked combat for the inevitable underwater battle against Emerald Weapon. Square Enix have plenty of room to develop the battle system in future games, especially now that the story has left the original Final Fantasy 7 behind.
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